Resume
Experience
2022 - 2025
SENIOR GAME DESIGNER
Powderkeg Studio
Remote
Led the design and development of a diverse portfolio of 12 released online slot products with worldwide availability but with a focus on U.S. operators such as MGM, Rivers, and DraftKings.
Received "Best Slot Debut" for "Munition Mine" at the Casino Beats 2024 Awards.
Worked closely with the CPO on portfolio and release strategy by studying the marketplace and brainstorming new and novel mechanics that took into account current product offerings from competitors.
Managed a mathematician to develop bespoke math models and gave precise feedback on how best to tune the model to reach the type of player experience the market demanded.
Mar 2018 - Oct 2018
CONSULTANT
Toy Studio
Chicago, IL
Directed critical alterations to current product portfolio to match competitor offerings and market expectations.
Introduced development strategy that focused on building core slot foundations for rapid iteration and future ideation.
Increased customer retention by 15%, time spent in game by 20%, and average session length by 28%.
2011 - 2017
PRINCIPAL MANAGER, GAME DESIGN
Scientific Games Interactive
Chicago, IL
Oversaw the development and subsequent release of 100+ gaming titles (including slots, eInstants/scratch cards, table games, etc).
Managed the development and productivity of 2 direct reports - a game designer and mathematician.
Interfaced with multiple global studios (Bangalore, Chennai, Pune, Chicago, Las Vegas, Manchester) daily for product direction and management.
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Listed as an inventor on 88 issued patents as of February 2025.
2006 - 2011
GAME DESIGNER
WMS Gaming
Chicago, IL
Oversaw development of a multi-million dollar online casino - Jackpot Party (now Slots Magic).
Created interface designs for use on all slot products.
Assisted with site design and messaging, logo design, marketing taglines and jingles, etc.
Designed industry first site-wide game-independent progressive feature - Jackpot Party Progressive.
Designed a player communication system (both player-to-room and player-to-player).
Aided UK & Chicago marketing teams with online-specific targeted market research.
Developed a casino notification system that informs players of significant information relating to the site and other players.
Ensured the quality of all games for the site and redesign when necessary.
Produced on-going content strategy with upper management regarding when games will be released (for launch and beyond), release of new innovations, etc.
Education
2000 - 2005
DePaul University
Bachelor of Science - Computer Science
Chicago, IL
Received "Award of Excellence in Service" in 2004 & 2005.
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Recognized as an "Outstanding Senior Leader" in 2005.
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Founder of DeFrag (DePaul Fundamental Research in Academic Gaming). Resided as President for 2+ years.
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Acquired $300,000 in grants to construct 3 game development laboratories.
Assisted in the creation of the Game Development curriculum.
Aided in the budgeting of ~$1 million for hardware and software to be utilized by students in the Game Development curriculum.
Professional skillset
Game Design
Quality Assurance
Teamwork & Collaboration
JIRA / Confluence